(Part 4 of 4) Arduino Sampling Drum Pad – Converting Samples – C.Media

 

Lets build some drum pads!

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This is Part 4 of 4 in the guide to Making Arduino Sampling Drum Pads




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SOFTWARE


Here’s where we’ll install all the software needed to upload our sounds to the drum pads.  It may seem a little long winded, but once you’ve got everything installed the process of converting samples isn’t actually too hard. All the software is free, but most have donation pages should you want to donate.
Tip: Save time. I would suggest having lots of samples to batch process in one go.
Note: The software part of this guide is written for a Windows PC.  If you’re using a Mac, you still should be able to follow along (all software used is available as Mac versions).  If you’re using Linux, well, you should know what you’re doing already anyway. 

Required Software / Get Set Up

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You’ll need to download and install these on your PC;


Installing Mozzi:


Download the zip folder from github;

Open the Arduino IDE, then choose > Sketch > Include Library > Add Zip Library  

You may have to restart the IDE, but you can be sure it’s installed when you’re able to see some Mozzi examples;

Create Desktop Folder


We also need to create a folder on our desktop where we can keep our files;

Right click on the desktop -> new -> Folder


Name the folder, I’m using the name pythonCode


Char2mozzi

Lets also grab the python file we need and save it in this folder. Head to;


and click ‘copy raw contents’

open the pythonCode folder and right click in a space > New > Text Document;



Open this file, then click > Edit > Paste

This will copy all of the code into the document. Now go to file > save as

change the name to: char2mozzi.py
& file type: All files

…Then click save. A file like this…

…will now be in our folder.  You can delete the ‘new text document’ file.


Great, we’re all set up and can start converting in Audacity;


Convert A Sample In Audacity

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Audacity

The Drum Sampler can hold 2 samples, but we need those samples to be roughly the same length (otherwise you’ll hear the end of the longer one when you play the shorter one).

Open your audio files in separate windows in Audacity.

Compare both files and make them roughly the same length. One of my files was 0.30 seconds long, the other 0.25.  I Copy and pasted a section of the end of the shorter one until they both were 0.30 seconds long;  

Extended Audio





To make sure this newly created end section is silent, highlight the end, then select >
Effect > Amplify > set the slider all the way to the left and click ok;



We can only use MONO samples;


If your sample is in Stereo;

Split Stereo to mono (found in wav name left drop down menu)


Delete second track



Ok, now we’re working in MONO!


Set Project Rate (Hz) to 16384 (bottom left of screen);



Change sample name -> format -> 16 bit PCM;



Select the whole audio file (Ctrl-A), then -> Tracks -> Resample

(16384Hz) and click OK;



Now lets export;


File -> Export as -> Export Selected Audio


then choose the following options; 


save as type: Other uncompressed files

Header: RAW (header-less)

Encoding Signed 8-bit PCM



Save these files in the pythonCode folder we created on the desktop.


Make sure you’ve gone through the above steps with both the audio samples you wish to

use with the drum pad.

You now have the .RAW file ready (it should be in your desktop folder), we just now need to

convert that into a header file so that the Arduino can play it back. For that we’ll use the terminal…



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Using The Terminal To Create Header 

Files

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What is the Terminal (or Command Line in Windows)? 

It’s just a way of interacting with the computer using text instead of graphical files and folders.
We already created a folder on the desktop called ‘pythonCode’, which you could find using your mouse and clicking, but if you had to write down its location it might look something like;

DesktoppythonCode

…but these are computers remember, and they’re very picky about being correct.  Say you share your computer with different family members and you each have your own log-in, then the path would look like this…

UsersBigDaddyDesktoppythonCode

But that’s still not enough for the computer, it needs to know name of the physical lump of metal that’s called your hard-drive;

C:UsersBigDaddyDesktoppythonCode

‘C:’ is the standard name for the hard drive location by the way.  So that’s a little bit about file location paths.  Now lets open the terminal…

Create Header Files In Terminal

Search for terminal on Windows (it’s actually called command prompt, but it’ll find it anyway)…

Open that up and an ominous black window will open;

Ok, you can see we’re currently in the directory:


C:UsersUser


your version will obviously vary depending on your user name (C:UsersBigDaddy etc). Don’t worry about that, just bear that it mind if you copy & paste from this page later. Now we need to change directories so we’re looking into our pythonCode folder. So we’ll type something like;


cd pathOfOurFolder


The ‘cd’ is telling the computer to change directory.  The next part is our folder location, although it’s clearly not correct.  Lets go find that now.  Using the mouse open the desktop folder we created. And then click in the top bar to reveal the file path;


Once you can see the file path, highlight it with the mouse and copy it (ctrl-c);



Now go back to the terminal window type cd and leave a space, then paste in the file path. It should look something like this;

Now hit enter to run this command & we should be looking into the correct folder;

Now we’re pointing at the correct folder.  Next we’re going to type the following line;
python char2mozzi.py “C:UsersuserDesktoppythonCodeSnare01.raw” “C:UsersuserDesktoppythonCodeSnare01_int8.h” SNARE01 16384
Remember; make sure the C: directory matches (Yours will probably be ‘C:UsersYOURNAMEDesktop’ etc etc).

If you were using a file named ‘bassDrum’, you’d just need to replace all mentions above of Snare01 to bassDrum (there should be 3 changes to make, keeping the _int8.h, and using capital letters) and the line would look like this;

python char2mozzi.py “C:UsersuserDesktoppythonCodebassDrum.raw” “C:UsersuserDesktoppythonCodebassDrum_int8.h” BASSDRUM 16384



Understanding the Command

Let’s go back to using the example.  To understand what this command does; the first word ‘python’ (1.) tells the computer to use the coding language python, next ‘char2mozzi.py’ (2.) says that it should use that particular bit of code, then the location of the file we want to convert (3.), after that, where we want to send the newly converted file (and change the filename to show this by adding _int8 to the end) (4.).  After that, the tablename (BASSDRUM) (5.), and the samplerate (16384) (6.)


Run the Command;

When you press enter, the code will do its thing, then you should have two lines of text informing you that a file was opened, and another was written.  


Success Example:


Error Example:


If you have any errors here, double check your spelling and try again. Check the directory C:UsersYOURNAME is correct (Check it against the file directory in your desktop pythonCode folder).  Sometimes it doesn’t like it if you’ve copied and pasted the text, so try manually typing it instead (when I copied & pasted it added extra ”. Also make sure your slashes are facing the correct way: ” and not ‘/’.  Check your spelling and if anything needs a capital letter etc. If there’s another error, look at what text is returned, and see if you can figure out how to fix it.


Got it working? Good!  Let’s continue…


Add the Samples To The Arduino

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Looking into our python folder now should show we have a .h file that we can drag into our Arduino file.


Open the drum machine code in the Arduino IDE, and open the pythonCode desktop folder and drag in your newly created ‘mySample_int8.h’ file to the top part of the Arduino code (a new .h tab will open);



Now you need to go through the code, swapping out any mentions of the sample you want to replace, and changing it to reflect the name of your new sample.  


Lets Go through that now;


Fist off, we need to include the names of our .h files, so we’ll replace the two #include rows on lines 54/55 with our own;



So you’ll have something like;


#include “snare_int8.h
#include “bassDrum_int8.h


Then we need to update the following code:

So if you created a sample named BASSDRUM, and a second sample named SNARE, you’d update the code to look like;


Sample <BASSDRUM_NUM_CELLS, AUDIO_RATE, INTERP_LINEAR> aSample(BASSDRUM_DATA);
float recorded_pitch = (float) BASSDRUM_SAMPLERATE / (float) BASSDRUM_NUM_CELLS;
// use: Sample <table_size, update_rate, interpolation > SampleName (wavetable)
Sample <SNARE_NUM_CELLS, AUDIO_RATE, INTERP_LINEAR> aSample1(SNARE_DATA);
float recorded_pitch1 = (float) SNARE_SAMPLERATE / (float) SNARE_NUM_CELLS;


Now for the final change;



So we’ll have;


aSample.setTable(SNARE_DATA);


&

aSample.setTable(BASSDRUM_DATA);



Now upload to the Arduino & you should be able to drum away.


Have Fun!


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